#pragma once #include namespace DB { class Context; /// Implements `current_roles` system table, which allows you to get information about current roles. class StorageSystemCurrentRoles final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemCurrentRoles"; } static ColumnsDescription getColumnsDescription(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr context, const ActionsDAG::Node *, std::vector) const override; }; }