#pragma once #include namespace DB { class Context; /** System table "licenses" with list of licenses of 3rd party libraries */ class StorageSystemLicenses final : public IStorageSystemOneBlock { protected: void fillData(MutableColumns & res_columns, ContextPtr, const ActionsDAG::Node *, std::vector) const override; using IStorageSystemOneBlock::IStorageSystemOneBlock; public: std::string getName() const override { return "SystemLicenses"; } static ColumnsDescription getColumnsDescription(); }; }