#pragma once #include namespace DB { class Context; /// Implements `privileges` system table, which allows you to get information about access types. class StorageSystemPrivileges final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemPrivileges"; } static ColumnsDescription getColumnsDescription(); static const std::vector> & getAccessTypeEnumValues(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr, const ActionsDAG::Node *, std::vector) const override; }; }