#pragma once #include "config.h" #include #include namespace DB { class StorageSystemS3Queue final : public IStorageSystemOneBlock { public: explicit StorageSystemS3Queue(const StorageID & table_id_); std::string getName() const override { return "SystemS3Queue"; } static ColumnsDescription getColumnsDescription(); protected: void fillData(MutableColumns & res_columns, ContextPtr, const ActionsDAG::Node *, std::vector) const override; }; }