#pragma once #include namespace DB { class Context; /** Implements system table "settings_changes", which allows to get information * about the settings changes through different ClickHouse versions. */ class StorageSystemSettingsChanges final : public IStorageSystemOneBlock { public: std::string getName() const override { return "SystemSettingsChanges"; } static ColumnsDescription getColumnsDescription(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr, const ActionsDAG::Node *, std::vector) const override; }; }