#pragma once #include namespace DB { class Context; class StorageSystemTransactions final : public IStorageSystemOneBlock { public: String getName() const override { return "SystemTransactions"; } static ColumnsDescription getColumnsDescription(); protected: using IStorageSystemOneBlock::IStorageSystemOneBlock; void fillData(MutableColumns & res_columns, ContextPtr, const ActionsDAG::Node *, std::vector) const override; }; }